Free curriculum-aligned Science, Technology, Engineering, Art and Maths lesson plans for New Zealand and Australian primary school teachers.
Australian Curriculum STEAM Lessons Foundation Year | ACARA Aligned
Australian Curriculum STEAM Lessons: Foundation Year These STEAM lessons are specifically designed for Australian Foundation year students (also known as Prep or Reception depending on your state), aligned to the Australian Curriculum. Learning at this level should be play-based, sensory-rich, and focused on developing curiosity about the natural and made world. Foundation students are beginning their formal education journey. These activities build on early childhood experiences and lay the groundwork for scientific thinking. ...
Australian Curriculum STEAM Lessons Years 1-2 | ACARA Aligned
Australian Curriculum STEAM Lessons: Years 1-2 These STEAM lessons are specifically designed for Australian Years 1-2, aligned to the Australian Curriculum content descriptions. At this level, students are developing the ability to observe, describe, and begin to explain their world through hands-on investigation. Years 1-2 students learn best through play-based exploration with increasing structure and opportunity to record their findings. Australian Curriculum Connections for Years 1-2 These lessons address key content descriptions: ...
Australian Curriculum STEAM Lessons Years 3-4 | ACARA Aligned
Australian Curriculum STEAM Lessons: Years 3-4 These STEAM lessons are specifically designed for Australian Years 3-4, aligned to the Australian Curriculum content descriptions. At this level, students are ready for more structured investigations, including designing fair tests and recording data systematically. Years 3-4 students can begin to explain their findings using scientific concepts and make connections between their investigations and the real world. Australian Curriculum Connections for Years 3-4 These lessons address key content descriptions: ...
Australian Curriculum STEAM Lessons Years 5-6 | ACARA Aligned
Australian Curriculum STEAM Lessons: Years 5-6 These STEAM lessons are specifically designed for Australian Years 5-6, aligned to the Australian Curriculum content descriptions. At this level, students can conduct sophisticated investigations, analyse data meaningfully, and engage with complex systems and sustainability challenges. Years 5-6 students are ready to manage extended projects, evaluate evidence critically, and communicate findings to authentic audiences. Australian Curriculum Connections for Years 5-6 These lessons address key content descriptions: ...
Biology STEAM Lesson Plans | Living World Activities for Primary Schools
Biology STEAM Lesson Plans Biology is the science of life — and it’s happening everywhere students look. These lessons bring the living world into focus through hands-on investigation, data collection, and technology integration. From microscopic cells to complex ecosystems, students explore how living things work, grow, and interact. Biology naturally connects to mathematics through data and measurement, to technology through research and digital tools, and to engineering through biomimicry and design. ...
Budget STEAM Lesson Plans | Low-Cost Activities
Budget STEAM Lesson Plans Great STEAM education doesn’t require expensive equipment or commercial kits. These lessons use recycled materials, household items, and things you can find for free or very low cost. The creativity constraint of limited resources often leads to the most innovative solutions. Budget-friendly STEAM is accessible to every school and shows students that science and engineering happen with everyday materials, not just fancy equipment. Why Budget STEAM Matters Low-cost STEAM education is important because: ...
Chemistry STEAM Lesson Plans | Primary School Science Experiments
Chemistry STEAM Lesson Plans Chemistry is the science of stuff — what things are made of and how they change. These lessons introduce chemistry concepts through safe, engaging experiments using everyday materials. Students observe chemical reactions, explore states of matter, and investigate the properties of different materials. All activities use common household materials and are safe for primary classrooms with basic supervision. Why Chemistry Matters in STEAM Education Chemistry helps students understand the material world around them. Teaching chemistry in primary school: ...
Coding STEAM Lesson Plans | Computational Thinking for Primary Schools
Coding STEAM Lesson Plans Coding is more than just programming — it’s a way of thinking. Computational thinking teaches students to break down complex problems, recognise patterns, design algorithms, and debug their solutions. These coding-focused STEAM lessons integrate programming with science, maths, and art, showing students that coding is a tool for creative expression and problem-solving. Whether you have a computer lab or just a few tablets, these lessons work across a range of technology setups. ...
Data and Statistics STEAM Lesson Plans | Primary School Activities
Data and Statistics STEAM Lesson Plans Data is everywhere — and understanding it is an essential skill for the modern world. These lessons teach students to collect, organise, display, and interpret data through meaningful investigations. Students don’t just learn graphing techniques; they use data to answer real questions they care about. Data and statistics connect naturally to science (experimental data), technology (digital tools), and all areas where evidence matters. Why Data Literacy Matters in STEAM Education We live in a data-rich world. Teaching data skills in primary school: ...
Design Thinking STEAM Lesson Plans | Creative Problem Solving for Primary Schools
Design Thinking STEAM Lesson Plans Design thinking is a structured approach to creative problem-solving that puts human needs at the centre. These lessons teach students to empathise with users, define problems clearly, brainstorm solutions, prototype rapidly, and test with real feedback. It’s the same process used by engineers, product designers, and innovators worldwide. Design thinking works across all STEAM disciplines and gives students a repeatable framework for tackling any challenge. ...